Unity's new pricing scheme has brought developers together in a remarkable show of... well, you know.
, confirming that developers will be charged again if someone who owns their game reinstalls it or changes their hardware.
As bad as all this is, there's a good likelihood that it will get worse. Indie game developers are at the forefront of this controversy, but Unity is also used in major hit games including Genshin Impact, Pokémon Go, and Hearthstone. How likely is it that miHoYo, Niantic, and Blizzard will agree to fork over a percentage of their revenues based on a retroactively-applied contract rewrite?
Some say CEO John Riccitiello is just a habitual rake-stepper: He is, after all, the guy who said developers who don't monetize their games are"Industry veteran Simon Carless believes it's a straightforward business decision: Unity wants a"semi-trackable" way to more effectively monetize its biggest customers, most of whom are mobile games, and it's willing to sacrifice a relatively small part of its business—game engine revenues as a whole only account for about 23%...
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