The latency problem: why modern gaming PCs are slower than an Apple II

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The latency problem: why modern gaming PCs are slower than an Apple II
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In terms of pure responsiveness, the time between hitting a key and seeing a result pop up on a monitor, an old computer can feel surprisingly quicker.

showed that people began to make more accuracy errors when pointing at a target as latency crept above 83ms. So in terms of comfort and precision, latency is important. For game developers, it's a fact of life. And for developers like 7th Beat Games' Hafiz Azman, it's especially crucial. Azman is making, an anarchic, sense-frying one-button rhythm game, and he has had to compensate for latency throughout its design."Rhythm Doctor has pretty small error margins, plus or minus 0.

Rhythm Doctor largely uses the Guitar Hero approach."Windows has a huge audio latency," Azman says, but in some levels the game plays a 'hit confirm' sound one beat after the note in order to sidestep latency."It will still sound in time with the music because it happens on a downbeat, and can give more of a sense of reward to the player."

In other words, debouncing is important, and while you can reduce the delay it generally comes with a tradeoff:"You're balancing phantom or incorrect inputs versus speed, so we basically go as fast as possible without putting our users at risk of phantom or incorrect data," says Pate., says every kind of keyboard switch has a slightly different debounce time.

And besides all that, some of the biggest delays in a keyboard can simply be in the mechanical action of pressing down the key. Mechanical keyboards can feel more responsive because you feel the point of actuation, and you also don't have to push the key so far."For 4mm travel on both keys, the mechanical switch will usually actuate at 2mm while a membrane will be at 4mm because you have to push it all the way down," says Pate.

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