Hohokum is an antidote to games that push you to progress, and out on PC now
Annapurna Interactive. It’s described simply as an “art game”. That description doesn’t exist to be pretentious, it just goes to show that some games don’t want to neatly fit into pre-existing genre categories. Hohokum is very much defined by its art, supplied by illustrator Richard Hogg. Left to his own devices, Hobb draws whimsical creatures that are never quite animal, never quite human, but always absolutely charming.
“Hohokum feels like a real place which is unconcerned with whether you are making ‘progress’ or having a good time or whatever,” Haggett says. “Dick [Hogg] likes to say that it’s a bit like going on holiday somewhere you’ve never been before and don’t speak the language – probably you’re going to find some fantastic places, but also spend some time being a bit lost and confused; maybe even frustrated.
It makes me feel as if I’ve stumbled into a foreign festival, one I get to participate in for a short while before I leave, ever so slightly dizzy
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