Starfield review - a stellar effort

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Starfield review - a stellar effort
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After over 70 hours with Bethesda's new 25-years-in-the-making space-faring RPG, here's our Starfield review.

For most of us, the stars are fluttering sparks, pulsing when we happen to look up on the odd nights when the light pollution subsides a little. We’ll never travel there. But Starfield offers us a taste of what might – maybe, possibly, who knows? – happen were we born later on in humanity’s brief cosmic cameo.

I’ll admit that description is a tad dismissive. After the usual fare of tutorials and handholding, you’re let loose into a living and breathing galaxy, fenced in only by your appetite for exploration and your ship’s grav jump capabilities. Part of Starfield’s pull is how it stacks up to Bestheda’s previous games, widely lauded and celebrated for their role-playing freedom. With a new IP, the studio leaves the safe shores of the Elder Scrolls and Fallout universes.

For all of combat’s merits, Bethesda’s past games ripple through Starfield. For better or for worse, balancing carry capacity with the urge to loot remains, quite literally swelled galactic – and occasionally grating – by the broad, cosmic setting. The need for credits, obtained through completing quests, but also selling amassed weapons, spacesuits, and arbitrary junk to keep ammunition stocks up and fund ship and outpost upgrades, forces the player to loot.

Slingshotting around the galaxy rarely feels tedious, or at least, the notion of fatigue never truly sets in. You’ll be in a bustling city and, a few seconds later, bouncing around on an orbiting satellite in another system.

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