Bethesda's Pete Hines has defended Starfield's bugs, saying the developer prioritized player freedom over making a 'safer, less buggy, less risky' game.
It's well known at this point that Bethesda games are always a little buggy at launch, and it's likely that players who are already working their way through thehave found a few bugs here and there in sci-fi RPG. Pete Hines, Bethesda's head of global publishing, believes that these bugs are a part of the experience and that Bethesda could have made a cleaner game, but it wanted to focus on giving players more freedom.
"Of course, there are bugs. But does it take away from your experience? Or do you have a consistent, fun game that you just can't stop playing and experimenting with?" From our time with the game, it's clear that Starfield is a much more polished experience than previous Bethesda RPGs, though we have come across a few bugs in our time exploring the stars but nothing game-breaking.to bring a 60fps mode to the shooter and also make it into a"good game."
Starfield officially launches in just a couple of days on September 6 and is easily one of the biggest
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