You can break Cyberpunk 2077's movement and become a flying V with this busted build

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You can break Cyberpunk 2077's movement and become a flying V with this busted build
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Why settle for netrunning when you can go airrunning with the right pairing of cyberware and perks?

Armored Core 6if you're packed to the gills with military grade combat cyberware. Over the last few weeks of freelancing in Dogtown, I've been able to drastically slash my commute by comboing the air dash with double jumps from the reinforced tendons cyberware upgrade.

The super jump is dead simple to execute: jumping, dashing forward, and jumping again will dramatically extend the range of your jumps, as there's no momentum drop-off. V even slides a little bit when they touch down, which lets you chain super jumps together like roided-up bunny hops. There's some jank here—V will sometimes inexplicably trip and fall if they collide with some game world objects when dashing, but it's still surprisingly fluid.

One last thing to make this playstyle really sing: Cyberpunk 2077's dashes are executed by double tapping the respective movement keys. This works well enough when dodging, but I found that I would often accidentally activate the dash when attempting to stealth my way through a gig—not ideal, given Phantom Liberty's emphasis on discretion. I recommend editing the .

It's a small thing, but I found that disabling the double tap guaranteed me enough control in situations that demanded finesse that the hassle of editing an .INI was ultimately worth it.

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pcgamer /  🏆 38. in UK

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