Zhao Yun’s in this? That’s all I needed to hear!
They just don’t seem to have the combat complexity or damage output to warrant greater caution.
Boss fights, however, are exactly what you’d expect from a Soulsborne. Bosses are tough, beefy, and require a thorough understanding of attack patterns and timing to defeat. I really dig the game’s deflect system that, when timed correctly, lets you punish an enemy’s critical attack. It feels like I’m playing a martial arts movie . A huge corrupted monkey is barreling toward me with an unblockable attack.
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