Warzone devs share the secrets of the battle royale's best map | Digital Trends

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Warzone devs share the secrets of the battle royale's best map | Digital Trends
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There's a reason why Warzone's Vondel map flows so well. Here's what makes this map tick, according to Beenox developers.

The Vondel map in Call of Duty: Warzone is one of the best battlegrounds in the history of the battle royale genre. It’s a small-scale, densely packed map with a wide variety of points of interest that feel distinct. Modeled after European cities, Vondel is a feat of level design as it simultaneously feels fun and functional. It’s a city that you can truly imagine as a real place, with a slew of different shops to enter, a canal, and even a water taxi service that moves throughout the map.

Related But Vondel is more than just a beautiful, realistic-looking city. It never sacrifices fun and is designed to keep a consistent flow with fast pacing. Pacing, which Alain says is the most important aspect of making a Call of Duty map, unfolds at a blisteringly fast speed on Vondel. In contrast to maps like Verdansk, Caldera, and even some parts of Ashika Island, there’s way more cover on Vondel. This makes it easier for players to rotate safely, without getting stuck in “no man’s land,” as Alain explains. “There were some situations [on Verdansk] where you had no choice. It was either you run left through an empty forest, or you run right through an empty field. And in front of you, a canal — also empty,” Alain said.

There was a lot of iteration behind the scenes when designing Vondel. Balancing the right look and feel took months of work, with many changes made before the map shipped. Specifically, the townhouses received many iterations during development. In fact, a large portion of the buildings looked the same at the beginning. These townhouses ended up being the heart and soul of the map, thanks in part, to their visual and structural design.

For instance, each neighborhood of townhouses features different colored roofing, which makes it far easier to effectively communicate callouts. Whereas previous maps utilized many of the same exact buildings across the board, Vondel is full of variety, even if the architectural design of certain structures is the same.

Likewise, the doors you can enter on rooftops all have wooden roofing near them, which can even be spotted from the sky. “When you parachute in, you see that there are wood planks near roof doors on the roofs,” Alain said. “So that tells you — from the air — that those townhouses are playable.”

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