Warhammer 40,000: Darktide class overhaul patch is live, and it sure seems like the massive update everyone was waiting for

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Warhammer 40,000: Darktide class overhaul patch is live, and it sure seems like the massive update everyone was waiting for
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Each class has a totally unique skill tree packed with new perks and abilities.

Try a single issue or save on a subscriptionIn August, Warhammer 40,000: Darktide developer Fatshark gave me an early look at an update that the studio didn't think players were expecting:, adding RPG-style skill trees unique to each class. That update went live today, replacing the old, much simpler progression system with a more flexible array of abilities and bonuses.

The ogryn has seen some big changes, too, like the introduction of a cooldown-based rock he can throw instead of a grenade for high single-target damage, as well as a taunt skill for playing tanky and a skill for buffing ranged weapon damage that I think minigun players will especially love. I skewed my first new ogryn build toward dealing heavy melee damage, but next I want to play around with the skills that will buff playing defensively with a shield and tanking for the rest of the team.

Adjusted most enemy health pools, hit mass values, and stagger thresholds to be a bit higher overall, with higher increase on Monstrosities, with the goal to match the overall increase in power output from players. Lowered the time where inputs were locked after sprint-jumping. This should make it possible to more quickly aim or shoot a secondary weapon after jumping off a ledge.

New input user setting: Toggle ADS/Brace: Toggle Aiming Down Sight and Braced aiming instead of the default hold to aim.One of my favorite touches in the patch actually isn't based on how Darktide plays—it's pure flair. Fatshark has added six new short cinematics for when you first walk up to the points of interest around the hub world, like the mission terminal and the armory, that show off a bit more of the ship and its characters.

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