Unusual stories from the development of Virtual Springfield, a project that wasn't your typical licensed videogame.
They picked two locations as logical starting points for the town's map—Evergreen Terrace and Springfield Town Hall. Working from there, they then placed locations based on what they could glean from the backgrounds of shots. For the time it was an incredible feat, but future episodes contradicted their hard work and made their Springfield outdated.
"He was so spot on," Viner recalls."When you get to the start-up and the game starts there's a lot of variables. It goes 'Hi, I'm Troy McClure, you may remember me as…' and he goes on from there with however many variables he has. We assumed we would edit the animation together by having the identical introductory animations and then doing separate animation/lip sync for the names of the cities.
"It was supposed to be about two weeks," says Viner."It ended up being two months of his time. He was an absolute trooper about it."
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