Call of Duty has always had a slightly unsettling obsession with deadly military tech, but with Infinite Warfare this obsession mutates from weird gun-fetish to something that meshes beautifully with its science fiction world.
. It's a surprisingly delicate sequence—the slow drift of greebled spaceship-surfaces past the camera, then the cut inside, patiently sliding through corridor after corridor of angular metal and ornate panelling. We finally settle, after ducking under a ceiling slung with machines and monitors, at the ship's bridge, and just as we are wondering when something is going to happen the ship blorps to life, rattling at us like a disturbed snake.
Two breathless hours later, now securely set up in the Bridge of the Retribution, I understood that there was more to this game than I had expected, and, with my mind drifting to thoughts of Alien's opening sequence, I realized that against all the odds, Infinite Warfare manages to not just be a serviceable science fiction game, but a great one after all.
The true star of the show is the tech that enables this pace. Just as it was Ridley Scott's famously detail-obsessed eye that led him to start Alien with a loving wander through all of his pristinely fashioned sets, so it is Infinite Warfare's love of chunky, believable tech that leads it to lavish the players attention on the literal nuts and bolts of the game.
Once the game stations you on the deck of the Retribution this tactile, Top-Gun-in-space feel only increases. Everywhere you go on this ship you are accompanied by the groans of the hull, the hiss of pipes, the click-clack of mechanical keyboards. Every surface is covered with tech, yet these are not the nonsensical greebles of Star Wars, but heating pipes, cable rails, fluorescent tube fittings.
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