The Lord of the Rings: Gollum review

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The Lord of the Rings: Gollum review
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  • 📰 pcgamer
  • ⏱ Reading Time:
  • 43 sec. here
  • 2 min. at publisher
  • 📊 Quality Score:
  • News: 21%
  • Publisher: 67%

The Lord of the Rings: Gollum is a game with a fractured identity, letting its surprisingly good story down with mediocre action.

Despite my nature giving me a certain affinity for Gollum, I’ve been a bit skeptical about Daedalic’s much-delayed Lord Of The Rings game, as early footage left me uninspired and unsure whether there was even a coherent game here. The good news is that Gollum have some interesting ideas. Unfortunately, like its fragmented protagonist, its ideas fall into two distinct camps, and one is significantly nicer than the other.

Despite frequent deaths, the path is usually clear and checkpoints generous. When intuition fails, there’s a button to engage Gollum Vision™ and see usable objects, enemies and hinted paths highlighted. Helpful, but unreliable, only providing useful hints sometimes. More info comes in the use of Gollum arguing with himself, calling out paths and guidance unprompted. I feel it’s a thematically excellent excuse for a much-criticized feature.

Thankfully, the narrative half carried Gollum for me. Whenever it’s not being a sneaky platformer, Gollum impressed me as a work of interactive Tolkien fanfic, not unlike 2021’s Guardians Of The Galaxy in its walk-and-talk formula punctuated by action. As with Guardians, it’s set against some gorgeous backdrops, and while characters are often animated stiffly , the script held my attention well.

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pcgamer /  🏆 38. in UK

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