The Last of Us Part 1 on PC: what we think so far

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The Last of Us Part 1 on PC: what we think so far
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Here's digitalfoundry with a look at The Last of Us Part 1's problematic PC port:

The Last of Us Part 1 on PC puts us in a somewhat difficult situation at Digital Foundry. How can you produce a technical review for a game that is essentially unfinished and - at the time of writing - has already received two hotfixes? We're told that a further patch is coming next week that should have more significant improvements, so the best we can provide is a snapshot of how the game looks right now, based on testing conducted last Friday.

It's impossible to review The Last of Us Part 1 in its current state, but here's how the game plays on a mainstream rig broadly comparable to PS5, along with a high-end rig. For context, the PS5 version running in performance mode is also included. A couple of examples of how texture detail compares between medium, PS5 and ultra. Click on the images for full resolution.

Having tested scores of ports, we're pretty confident at this point that the mainstream Ryzen 5 3600 performs in a similar ballpark to the PS5's CPU. However, the PC version of The Last of Us is especially onerous on your processor, saturating all cores in general play. On the one hand, maxing out the CPU is a good thing when compared to titles like The Callisto Protocol and Gotham Knights, which leave a lot of resources untapped.

So, to recap - you'll need a GPU with a lot of VRAM to match the console experience visually, while a far more powerful CPU is needed to match PS5 and consistently deliver 60fps . Graphics-wise, DLSS and FSR2 can help with the heavy lifting, but you're going to need proportionately higher graphics performance than expected to deliver the console experience.

Ultimately, this PC port is a profound disappointment and it's hard to believe that the developers and publishers were unaware that there were big issues before putting this out for sale. Hotfixes have already come out addressing some issues but we'd venture to suggest that there's foundational, systemic problems that need looking at - and that's going to require a lot of time.

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eurogamer /  🏆 68. in UK

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