Bethesda’s latest open-world adventure falls victim to its own hype
is true to its pedigree. It’s a sprawling, role-playing spectacle driven almost entirely by player choice — almost to a fault. Seriously, there is almost no way to describe the sheerof this game without sounding ridiculous. Touted as having over a thousand planets to explore, built through a mix of procedural generation and intricate design, the game is downright intimidating. And it doesn’t even attempt to hold your hand.
“Step out” is a key word here — it’s a term often used for the first time a player has the scope of the world first revealed to them in a game, and in, there’s actually two instances. The first is the “traditional” moment where the player, either in first-person or third-person perspective, exits the med bay to see the moon’s surface with all the glory of the ethereal sky and orbit planet in full view.
The lack of any basic mini map on individual planets is indicative of a larger issue with the game: it’s just not intuitive to navigate. That circles back to the second “step out” moment at the onset of the game. After you’ve been given a ship and have the freedom to chart your way across the stars, you have access to a navigational menu that pinpoints your location on the current moon.
It’s encumbering — literally — as I also spent the first few hours of the game perpetually “over-encumbered” by weight after gathering way too many crafting supplies and minerals that I assumed would become essential, exceeding my character and companion’s inventory capacity. I wouldn’t organically learn how to access my ship’s cargo storage until hours later after completing an optional side quest to enlist in the space army. This is what the game considers a “tutorial.
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