Sonic Frontiers Feels About as Rough as It Looks

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Sonic Frontiers Feels About as Rough as It Looks
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We have played SonicFrontiers and the game is definitely in a pretty rough state at this point in time.

✖ When Sega finally began to show the first real footage of Sonic Frontiers recently, it is fair to say that the reception to it was… not ideal. Without the full context of what one can actually do in the video game, the snippets released thus far have felt disjointed, unclear, and just plain rough.

Thankfully, traversing the much-hyped open-ish world doesn't seem quite as empty in practice. Sonic Frontiers seemingly hides a number of different environmental puzzles featuring rails to zoom along, bouncers to hit, and coins to collect in just about every direction. That and spiky, often-polygonal enemies. But it's still not as varied as one might hope, partly because Sonic takes his time getting from place to place when not using methods to speed up further.

This was most apparent with the single move Sonic did learn during my time,"Cyloop." Basically, running in a complete circle – regardless of how wonky that circle is it counts if it's a closed loop – using the skill can do things like reveal an enemy's weakness or cause rings to come spouting out of the ground. The former had a clear use case, but weirdly the latter seemed to just be something that Sonic could do forever.

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