SandLand brings something new to the action-RPG genre by letting you take a tank to a swordfight. Here's how it works based on our hands-on experience.
This story is part of the Digital Trends Summer Gaming Marathon series I’m always a little thrilled whenever I hear that a manga series is getting a video game adaptation. As someone who really wants to get deeper into manga, but often feels intimidated by the wealth of options out there, games can serve as an easy entry point for me. For instance, I was recently introduced to the world of One Piece for the first time thanks to One Piece Odyssey.
Recommended Videos I already got a taste of what’s to come at this year’s Summer Game Fest, where I played a quick snippet of the game. While I’m not expecting it to be a breakout hit, it seems like it’s doing exactly what I want a project like this to accomplish: It’s getting me interested enough in the source material that I’m already thinking about grabbing the manga.
Sand Land‘s more intriguing hook is its emphasis on vehicles, which has me far more intrigued. Throughout the adventure, Beelzebub can pilot a range of devices around the world that all have their own controls and functions. I’d quickly get a sense for how that changes gameplay in an exciting opening sequence where I’m driving a jeep toward the screen as a giant sand creature chases me.
Vehicles aren’t just for combat, though, and that creates another intriguing dynamic. Once I got into my tank, I remembered that I had seen a rocky wall earlier that seemed like it could be blasted open. Sure enough, I could use my tank to open that up and walk into a hidden area full of resources and raptors. I’m not sure how deep that aspect is in the full game, but I enjoy the idea of vehicles standing in for items that can unlock parts of the world.
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