Redfall will only do 30 fps on Xbox consoles at launch. That's not good.
is set to arrive in less than three weeks, and the closer it gets, the more concerned I become. The latest bit of bad news arrived earlier today, when developer Arkane Studios revealed that the Xbox versions of the game will be limited to 30 fps at launch.."60 FPS Performance mode will be added via game update at a later date."
In practical terms, that means Redfall is trading speed for looks: It will run at 4K, 30 fps on the Xbox Series X, while Series S consoles will handle it at 1440p, 30 fps. There's no indication as to when the"later date" for the performance mode option will be. I'll stipulate that videogames are perfectly playable at 30 fps—if you've been around as long as I have, you've almost certainly played at least a few of them at even lower framerates. But in this day and age, with the capabilities of modern game consoles being what they are, there's really no good excuse for a game not to run at least at 60 fps—and especially not an FPS, where framerate has a far more pronounced impact on gameplay than it does in, say, an RTS.
tweeted."This is not going to be a good first impression for an online, co-op shooter to launch with hard coded latency issues."said."This is not a souls game where every attack takes 25 seconds, it's a fast paced game and needs 60fps minimum." "Always, always, always, prioritize frame rate. I was never someone who really cared about specs on a game, but as time went one, 60 fps sorta became a standard of what should be a smooth experience,"
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