New Tales from the Borderlands - Gearbox on modernising a cult classic

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New Tales from the Borderlands - Gearbox on modernising a cult classic
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Gearbox talks New Tales from the Borderlands, and how it's modernising a cult classic

When developer Telltale Games launched the first season of its acclaimed and enormously influential The Walking Dead adaptation in 2012, it hit upon a choice-driven narrative formula the studio would rigidly adhere to across every one of its titles until its sad closure in 2018. Some found masterful ways to adapt that increasingly well-worn template, others were merely okay, but none were perhaps as odd, memorable, and quietly beloved as Tales from the Borderlands.

Eight years on, Joyce's love for what is perhaps Telltale's most overlooked game has, of course, come full circle, with the team at Gearbox currently preparing for New Tales from the Borderlands' imminent release. It's a project that feels like an unenviable endeavour in some ways, given the incredible fondness for the original among fans, but it's a challenge the studio seems thrilled to have had the opportunity to tackle.

New Tales from the Borderlands' three protagonists also meant the potential for three uniquely different sets of abilities, helping facilitate another key focus for the team - a closer marriage of story and gameplay than was perhaps evident in the original."I think part of the challenge we embraced is how are we going to do this differently?", explains Joyce."And that meant that while there has to be good story logic and compelling character development...

"But even in our action sequences," adds Joyce,"we are doing things a little bit differently, where inaction can lead to more story rather than failure. And sometimes it might be that inaction is the right choice. So it's more that you also need to be engaging with the action in front of you. Are you going to take the action? Are you not going to take the action? It's not meant to be just like, 'I see buttons, press 'em'.

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eurogamer /  🏆 68. in UK

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