The latest update for MultiVersus makes it twice as long to level up fighters. Full patch notes:
Air Neutral Attack: No longer breaks armor on first hitGround Side Attack 1 – 3: Smoothed out movement so the attack won’t hitchSecond attack can now branch earlier into the final attackAir Side Attack: Increased knockback scaling to 14.5 from 13.5Air/Ground Side Special: Increased projectile speed slightly.This change makes the active hit frames more accurately match the animation.Charge cancel reduced by 4 framesGround Neutral Attack: Charge cancel reduced by 4 frames.
This should help make the wall camping strategies less effective.Recovery increased by 4 frames on whiffAir Side Attack: Recovery reduced by 3 framesRecovery land cancel window moved forward by 3 frames.
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