Enough's enough with poor PC ports. digitalfoundry has 13 suggestions on how to radically improve the state of PC gaming.
2022 was a rough year for PC ports. Between stuttering performance issues and infuriating user experience problems, I was almost broken as a reviewer for Digital Foundry. To start the year with a fresh slate, I thought it would be a good idea to put together a checklist of sorts for best practises in creating a PC port. In generating this list of dos and don'ts, I've called on my experience reviewing hundreds of titles across my four years at Digital Foundry.
This can be eliminated, and how it is achieved is not too important, honestly. Shaders can be compiled with a pre-compilation step as seen in the Uncharted: Legacy of Thieves collection on PC, which makes you wait up to 10 minutes on a powerful CPU and even longer on a mid-range one. Shaders can also be compiled asynchronously in the background on the CPU, as seen in Star Citizen and Horizon Zero Dawn.
If this is problematic to implement, there are alternatives: include descriptive text, visual indicators, and even performance hints as to what PC component is most stressed by the settings being changed. Gears 5 does this on PC and it gives great insight into what graphical options do. A lot of users tend to think a game's performance is fully limited by what GPU they have, when in reality the CPU and the amount of video memory used can just as crucial in achieving good performance.
The bigger point here is that the PC is a platform with variable hardware and to support PC properly, nothing should be coded to be a fixed experience as it is with consoles. Users will want to play games at any frame-rate you imagine or any aspect ratio you should imagine: I love playing modern games on a 4:3 CRT monitor, for example. So, tying things like game logic to frame-rate, or the UI to fixed pixel grids is categorically a bad idea.
Titanfall 2's DRS system was ported from the console versions but has added functionality on PC. It's a shining example of how to implement the feature - and its quality in gameplay is fantastic.Not every PC is plugged into a standard desk monitor with the user wearing headphones - many people use their PCs with televisions with home theater setups, where HDR and surround sound are prominent. The basic rule is - if you are doing a feature on console, do it on PC.
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