Interview: Immortals of Aveum game director Brett Robbins tells VGC how his new title brings Call of Duty bombast to the fantasy realm.
adopting a similar mechanic on the surface, Robbins’ days in the Call of Duty trenches led to the team thinking about the real-world mechanics of magic as deeply as if it were a Dragunov sniper rifle.
“In this case, it was ‘how do we make a spell feel interesting and powerful’. We do certainly have analogues to guns with our spells. We have a fire spell that feels like a shotgun. But there’s always a twist or something about it that makes it magical and feel a little bit different. “So, we have things that are analogous, but we’ve put our own spin on them, as far as what people expect out of a shooter.”
“Working on Call of Duty campaigns really taught me how to create a big spectacle,” Robbins replies. “You’re really making a summer blockbuster when you make a Call of Duty campaign. I wanted to bring that into Immortals of Aveum.
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