I tried fulling the legacy of Halo (and failed miserably) | Digital Trends

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I tried fulling the legacy of Halo (and failed miserably) | Digital Trends
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Halo has a long history, but its origins lie on Mac, and now, it's finally possible to fulfill the game's original legacy.

This story is part of Jacob Roach's ReSpec series, covering the world of PC gaming and hardware. There’s something so viscerally wrong about seeing Halo on a Mac. Apple’s computers aren’t known for gaming, sure, but Halo, in particular, looks out of place. It’s Microsoft’s star child, and it’s the franchise Microsoft has hung its hat on for 22 years.

The company was founded by Alex Seropian and Jason Jones in 1991. In 1992, the company released its first game: Minotaur. The game was originally developed by Jones, and the duo ported it over to the Macintosh from the Apple II. From there, Bungie turned into an Apple superstar. Most remember Bungie on Apple for its Marathon trilogy, which was built for Apple’s platform as an alternative to PC-exclusive shooters.

Despite its origins, Halo remains the furthest thing from being associated with Apple as you can imagine. But armed with Apple’s new Game Porting Toolkit, I was about embark in some revisionist history. Thankfully, I didn’t need to go through the trouble. An open-source program called Whisky can configure all of this stuff manually, and that’s what I used to get the Game Porting Toolkit working on a M1 Pro MacBook Pro. It creates “bottles” that house different virtual machines, along with a graphics interface for configuring them. I made a Windows 10 bottle, downloaded the Windows installation files for Steam, placed them in the virtual C: drive, and I was off to the races.

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