Japan's wildly creative doujin games were once only found on hand-burned CDs at comic conventions. Today they're sold side-by-side with the biggest games in the world.
, releases today at Comiket, trying to buy a copy is an intense one. People queue in the hot sun for hours before being crammed into the Tokyo exhibition hall's cacophony of stalls. Hundreds of thousands of people will flock here over the next few days, every one of them hot, bothered, and thoroughly dehydrated.
It's now 2022. Today, you, sat in your comfy desk chair—or perhaps curled up on the sofa with your Steam Deck—bought and downloaded Subterranean Animism in under a minute after casually browsing the hundreds of other doujin games available on Valve's store and then carried on with your day.
Long before the indie game boom of the last decade, Japan's doujin games served as its own sort of indie scene."There are many opinions on the definition of doujin, but I believe… 同人 means individuals or groups who share the same interests and preferences," says Piro, representative director of small Japanese publisher
."While 'indie games' are classified by the scale of production as works that do not belong to a major label, 'doujin games' are classified by the purpose of production as works for people with the same tastes.
XSEED Games' executive vice president Kenji Hosoi describes doujin games as the"Why not?" response to the wider gaming industry's"Why?", explaining that for these maverick developers the usual rules need not apply."The reason can be 'just because,' which I think is what makes some of these developers come up with fascinating ideas," Hosoi says.
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