Years after his take on “Halo” fell apart, the director has finally made a proper video game movie. But he’s been doing test runs for years, for better or worse.
Blomkamp borrows with panache. Few filmmakers have better translated the visceral intensity of an online multiplayer match to the big screen, or recognized how the design elements of video games—guns, armor, battlefields—could contribute to the world-building specificity of a cinematic dystopia. His movies are, if nothing else, convincing arguments for looking to video games for cosmetic inspiration.
The problem, so far, is that Blomkamp’s intellectual curiosity always seems to lose out to his trigger finger. He’s yet to find a way to satisfyingly merge his intriguing, ambitious allegorical ideas with the demands of a shoot-’em-up; it always feels like he eventually turns off the promising sci-fi movie you’ve started and turns on footage of someone playing a video game based on that movie. Maybe he’s just never gotten over his failedmovie.
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