Our game of the week is Neurocracy, a game about memory.
I can't remember much about my history lessons at school, and one of the things I specifically can't remember, if such a thing is possible, is whether we spent a lot of time talking about memory. You know, how memory works and how it doesn't work - how it records but also warps, and how consensual group memories can settle into odd shapes and be manipulated as they settle.
This is all fascinating stuff, and I think it speaks to a great harmony between games and the exploration of memory. One of the reasons for this, I suspect, is that things in games tend to happen unnaturally quickly. Think about Sonic the Hedgehog: you're racing along, there's a loop-de-loop looming, you're looping-de-loop, and then immediately the loop-de-loop is in your memory.
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