Hands-on preview: Payday 3 wants to be Ocean's Eleven: The Game.
A brand-new stealth system fuels Starbreeze’s third heist-em-upPlenty of games are influenced by film and television, but it’s rare that you find developers so willing to explain the exact influence that gave their game life.
So far, so Payday, but it was when we got into the game’s stealth system that new options really opened up, and brought to mind the generation’s very best stealth game, Hitman, developed by fellow Swedes, IO. Starbreeze said this is to encourage a level of de-escalation during the casing phase, to avoid the binary situation of calm normalcy vs instant firefight.
We got to try out two different maps. The first was a bank, which is very much the bread and butter of the Payday franchise, but it was the perfect way to get our bearings with the new systems of the game. The second map we played was set in an art gallery and was far more objective-based. We had to determine which painting was legitimate, which would then lead us to our objective, all while trying to avoid suspicion in a bustling art show. While there isn’t the social stealth system of the modern Hitman games, this does feel like a natural progression that the franchise could go down.
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