Dungeons & Dragons filmmakers explain how they kept the game's spirit
"Marvel films’ success has opened the door to studios being okay with the notion that you can have both big, expensive action sequences and laughs in one movie. That’s a relatively new thing. I mean, Spielberg did it effectively with Raiders and movies like that," Goldstein said.
"But I think studios are a little nervous about combining genres. They want a serious medieval movie, not one that makes you laugh. I think Marvel did kind of pave the way for us to be able to do this in a D&D world." Daley added:"It was also a challenge for us to think, 'OK, what do we do to set ourselves apart from that as well?' That was kind of what prompted our exploration into the practical elements of the filmmaking, using more practical locations and sets.
"Because to us, that’s what’s so fun about it. It harkens back to the adventure films like you said, that we love from the ‘80s and ‘90s –
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