Dungeons & Dragons' game architect and designers look back on 50 years of D&D history, both good and bad.
As Wizards of the Coast celebrates the first 50 years of Dungeons & Dragons, it also looks to build the game and ensure the storied tabletop RPG continues for another 50 years. Earlier this year, Dungeons & Dragons celebrated its 50th anniversary, marking the formal day when the first version of the oldest tabletop RPG was first sold.
"And we have a very exciting year. It's all about the celebration of the game, and the game has been what has united us all for the past 50 years and helped us build the friendships that have lasted lifetimes." Another major part of D&D's plans for 2024 is the release of Revised Core Rulebooks which updates the current 5th Edition rules instead of switching over to a new edition. The rulebooks follow a two-year open playtest process and months of scrutiny by both designers and fans. Perkins has high hopes for the new Core Rulebooks and believes that they will usher in the future of the game.
D&D: The 8,000 Pound Gorilla in the Tabletop SpaceDungeons & Dragons is the first tabletop RPG and easily its biggest, but the tabletop RPG space has grown steadily over the last 50 years. No game has ever consistently topped D&D for any length of time, but even in 2024, there are plenty of innovative games that are looking to exist in the same space as Dungeons & Dragons.
"As we go through this rules update, we can continue to showcase the parts of D&D that make it what it truly is," Arman said. However, while Dungeons & Dragons has a rich history of products, that history is also filled with out-of-touch material, missteps, and things considered offensive by many to the modern day. So I asked how Wizards decided what to pull forward and celebrate and what to leave behind, especially in their role as stewards of the game."We're lucky to have a robust inclusion review process that helps us," Arman said."We're not making some of these decisions alone.
When asked about their favorite part of the current 5E era, neither Perkins nor Arman pointed to a specific product, but rather the community that has built up around the game. "Over time, you strengthen these bonds between adventures, products, stories," Arman said."And 10 years from now when D&D is celebrating its 60th anniversary, somebody looks back and says, 'Radiant Citadel is so important to me. I've loved seeing it on all these books. It's my favorite place.' And that's the thing that made an impact on them. And there are many things in D&D, in this edition, that made an impact on me that I think fondly on.
Perkins said he couldn't remember the last time he suffered DM burnout, but he provided a few tips for how to improve as a DM."One of the things I often tell DMs, there's often great power in just listening, that some of the best DMs I know just are very good listeners, and they take good notes, and they let the players tire themselves out," Perkins said.
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