Deathloop was born out of Bethesda’s uncertainty over Dishonored 3, says Arkane founder | VGC

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Deathloop was born out of Bethesda’s uncertainty over Dishonored 3, says Arkane founder | VGC
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Originally planned as a smaller experimental project before ballooning, Deathloop was born out of Bethesda’s uncertainty over whether it wanted Dishonored 3, according to Arkane Studios founder Raphaël Colantonio

, Colantonio said Bethesda asked Arkane to pitch it a smaller, more experimental project that would keep the studio busy while its parent company made up its mind about the developer’s next major game.

“Bethesda wanted us to do something,” he said. “They didn’t quite know where we were going after Dishonored. ‘Do we want Dishonored 3? I don’t know, let’s make something simple and short before, and let’s see.’”“And then [Deathloop] became a big thing, over the years,” he said.

Players take on the role of assassin Colt, who’s stuck in a time loop which sees him wake up on the same beach each day to find he’s the subject of an island-wide manhunt. To break the loop, he must use weapons and supernatural abilities to take out eight targets before the clock strikes midnight. In the end, “it would probably [have] cost just as much to make Dishonored 3,” Colantonio said. “But back then it was not meant to be.”

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