Nine years after it was announced, our DeadIsland2 review is finally here - was it worth the wait?
I was 15 when the original game launched, and thanks to the chaotic development cycle of the sequel, I wasn’t sure the time for a fullwould ever truly come. But here we are, 12 years on, and despite skipping an entire console generation, Dead Island 2 feels like a proper sequel in every single way, doing just enough to carve its own identity and hold its own amongst its peers.
Dead Island 2 isn’t open world in the truest sense of the genre, instead being segmented into 10 different regions, of which the story takes you through in quite a linear fashion. When you’re done with the story quests in each area though, you can explore each one at your leisure – densely packed, but fairly small zones which can be sprinted through from end-to-end in just a minute or two if needed.
As expected, it’s a cliche story, and everything that you expect could possibly go wrong, does. While a couple of twists and turns keep things spicy, including the introduction mid-way through the story of fury mode and an actual in-universe explanation for why you’re able to start pummeling zombies with your fists and vomiting acid on them, you’re not really here for the story.
While most of your time in Hell-A will be spent introducing undead brains to the business end of an electrified garden rake, in order to create these wild and wacky weapons, you’ll be picking up a lot of loot non-stop. Metal scrap, adhesive, gunpowder, wire, zombie body parts, ensuring you’ve got enough crafting materials will slowly but surely become very repetitive.
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