Dead Island 2 review: all blood, no brains | Digital Trends

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Dead Island 2 review: all blood, no brains | Digital Trends
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DeadIsland2 delivers satisfying zombie ultraviolence. Just don't expect much more.

Dead Island 2 MSRP $69.99 Score Details “Dead Island 2 is a fun slice of ultraviolence, but it squanders a golden opportunity to serve up a meatier zombie story.” Pros Cons For a game that’s so eager to call out the vapid world of influencers and empty-headed Californians, Dead Island 2 sure doesn’t have much to say itself.

Escape from Hell-A Dead Island 2 plays out like a zombie-infested ode to John Carpenter’s Escape from L.A. It follows a group of survivors trying to bust out of a nightmarish version of Los Angeles that’s been left for dead by the U.S. government. Rather than taking a full open-world approach, developer Dambuster Studios breaks the city up into smaller, open-ended chunks that provide a masterclass in great level design.

The survivors themselves are just as thin, squandering a fun cast of California eccentrics with rushed character arcs. In one story beat, I meet a disfigured man who’s holed himself up in the sewers like Disney’s Beast with a collection of DVDs. There’s a sad, sweet moment there where he begs me to stay with him and watch a movie with him. I barely ever see him again, leaving that story mostly unfulfilled. My own character is even less developed.

The core melee attack system is a little thin, mostly only requiring players to smash one trigger over and over. It can be held down for power attacks and there’s a block button, but that’s about all there is when it comes to the basics. Even elemental enhancements are just a matter of adding a status effect on hit. In a lot of battles against beefier bosses, I simply found myself kiting around them in tight circles while hammering one button until they died.

Combat does eventually deepen, though it takes a surprisingly long time to hit that point. I wouldn’t get my first gun until around five hours in and I’d get a slow drip of abilities like an ultimate fury attack even later. I always appreciate a game that doesn’t play all of its cards right away and teaches new ideas up through the end, though it does take a bit too long for combat to really get cooking as a result.

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