No Batman video game has started in such a bold way like 'Gotham Knights,' which begins with the death of the caped crusader. Unfortunately the game never lives up to its hype and the story falls flat shortly after it starts.
Each character has three skill trees and an unlockable fourth, which is a standard but solid approach for open-world games. But the promising progression system gets swamped by a trove of armor and weapons you'll slowly accumulate the blueprints to craft. In practice, I ended up making whatever was top of the list that would improve my current abilities, while ignoring everything else.
The monotonous enemy behaviors don't help either. The Talons, a major foe in the comics, can be easily defeated by a two-step technique explained from the get-go. Every enemy type that tries to be unique has such clear patterns that taking them down feels routine. Even with some stylish special combos, encounters quickly become repetitive and shallow, missing the impact and grace that made fighting inwants to introduce a new generation of heroes.
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