Eurogamer's review of Armored Core 6, a superlative mecha action game.
In fact, AC6 is remarkably traditional in structure. While there are some branches in the narrative it's a largely linear mission structure spread across five chapters. Sometimes there will be more than one mission on offer but, unless it's one of the clearly marked decision points, they all need to be completed before progressing, it's just a case of which one to tackle first.
From the first moment you take the controls, piloting your mech feels fantastic. The titular ACs aren't the lumbering brutes of Battletech, instead they're pure Mobile Suit Gundam. Sure, they're armoured engines of war that are bigger than a house, but they're fast, unleashing torrents of laser fire while dodging a hailstorm of missiles.
It's not just the weapons on your AC that can be customised to your liking. The mech itself is made up of head, torso, arm and leg sections, and three internal components. There's plenty of scope for customisation without being overly granular and fiddly. Balancing speed against survivability is the main concern, and beyond that you can adjust your build to favour your preferred playstyle in a multitude of ways, such as faster missile lock-on, or enhanced melee attacks.
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