Arm’s Immortalis GPU is its first with hardware ray tracing for Android gaming

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Arm’s Immortalis GPU is its first with hardware ray tracing for Android gaming
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The Immortalis will give Android gaming a big 3D boost.

Arm is announcing its new flagship Immortalis GPU today, its first to include hardware-based ray tracing on mobile. As PCs and the latest Xbox Series X and PS5 consoles are all gradually moving toward impressive ray-traced visuals,is designed to be the Arm’s first GPU to deliver the same on Android phones and tablets.

Arm is already delivering software-based ray tracing in last year’s Mali-G710, but the promise of hardware support means we will start to see flagship smartphones with this chip at the beginning of 2023. Samsung alsowith hardware-based ray tracing earlier this year, so manufacturers are getting ready for the games to arrive.

Arm also has an update to its main Mali line with the Mali-G715. This GPU includes variable rate shading to boost gaming performance and energy savings on mobile. VRS essentially renders the parts of a scene in a game that require more detail, so details in the background don’t need as much rendering power. “When enabling Variable Rate Shading on gaming content, we have seen improvements of up to 40 percent on frames per second,” claims Craigen.

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